A core challenge facing embodied AI today is the high cost of collecting high-quality robot data, which is also easily constrained by robot embodiment, task type, and environment.
Traditional VLA models typically rely on teleoperation to collect robot trajectories, then use imitation learning to fit specific actions. This approach can achieve high precision in relatively constrained scenarios, but struggles to cover the variety of real-world conditions. When objects, backgrounds, or robot embodiments change, generalization often degrades significantly.
Shengshu has chosen a different path: first learning general world knowledge from massive, diverse, real video data, then using robot data to align specific skills and embodiments.
Zhu Jun describes this data system as a “data pyramid,” covering internet-scale general video, first-person human action video, simulation-synthesized data, and real robot trajectory data.
General video helps the model broadly learn about people, objects, environments, and patterns of motion; first-person video provides information closer to human manipulation; simulation and robot trajectory data further supplement embodiment state, control commands, and precise action feedback.
This training approach mirrors human learning. Before mastering a specific skill, a person has already built a foundational understanding of the world through long-term observation. When actually learning to ride a bike or use tools, only a small amount of specialized guidance is needed for rapid transfer.
Therefore, Shengshu pursues general knowledge and general skill learning first, followed by specialized skill training. With a strong general foundation, the model can reduce dependence on large-scale real robot data when adapting to new embodiments and tasks.
But having massive data is only the first step. More importantly, can the model truly make use of that data?
In the past, internet video was difficult for traditional VLA models to use directly because it lacked robot action annotations and control signals. Shengshu chose a generative technical pathway, using video prediction and reconstruction as learning objectives, allowing the model to learn about people, objects, space, actions, and state evolution from pixel-level changes.
In Zhu Jun’s view, the era of large models calls for more general, fundamental learning objectives. Language models learn linguistic patterns by predicting the next token; for video and world models, the most fundamental objective is predicting and reconstructing pixels.
Although pixel-level prediction is more difficult, it forces the model to simultaneously handle objects, space, time, actions, and state changes. The more complete and data-aligned the learning objective, the more likely it is to drive deeper world understanding.
As early as 2022, the team proposed and open-sourced the U-ViT architecture, introducing Transformer attention mechanisms into diffusion models, improving scalability and validating its Scaling Law. This laid the technical foundation for Shengshu’s subsequent large-scale video and world model training.